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GET REAL
SCAD XR Unreal Engine Commercial
I was on the Production Design team for this commercial. My classmates and I all helped a little here and there, overall I focused mainly on conceptualization, model making, props and set dressing.



Initial sketches in graphite for the Tundra location.

Cleaned up ideas digitally drawn in Photoshop.

Final concept art by Ava Baughn.



I was asked to make a container that holds six ice cores, one being removable and 6" tall. I made a silicon mold to cast five 1.5" resin pieces with different colors and textures. I sanded them down to make them translucent.

I also sanded an acrylic sheet to make a translucent edge for the LED lights. The main part of the case is a foam base.


Final version of the prop on the set with the LED lights.




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