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GET REAL
SCAD XR Unreal Engine Commercial

I was on the Production Design team for this commercial. My classmates and I all helped a little here and there, overall I focused mainly on conceptualization, model making, props and set dressing.

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Document Scannable le 15 janv. 2022 à 1_15_10 PM.PNG

Initial sketches in graphite for the Tundra location.

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Cleaned up ideas digitally drawn in Photoshop.

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Final concept art by Ava Baughn.

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I was asked to make a container that holds six ice cores, one being removable and 6" tall. I made a silicon mold to cast five 1.5" resin pieces with different colors and textures. I sanded them down to make them translucent.

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I also sanded an acrylic sheet to make a translucent edge for the LED lights. The main part of the case is a foam base.

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Final version of the prop on the set with the LED lights.

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